It’s a great idea and I was hoping to see more of it, however by the end of the game it turned out to have been just a sliver, and I was sad to not see it expanded further. One addition that comes out of left-field is the addition of some supernatural stuff acting as metaphors for Ao and Bo’s uneasy situation, including big monsters in place of housemates. But No Longer Home allows you to stay and listen to the heart-to-hearts and the inner most thoughts. It feels as if you’ve awkwardly walked in on two friends having a deep and meaningful late night convo in the backroom of a party. And you can really see this in Ao and Bo’s conversations throughout the game. No Longer Home acts as a window into their world as you navigate this ending, both emotionally through the characters, and physically through their home.Īs a semi-autobiographical work, No Longer Home is representative of the lead developers Hana and Cel, who experienced similar situations in their lives as Uni finished up. After forming a relationship during their studies at University, they are now faced with moving out of their London flat and having to live apart from each other for the first time – the end of an era. This familiar period of one’s life is the space in which No Longer Home exists.Ĭreated by the small team at Humble Grove, (and published by Melbourne-based label Fellow Traveller!) No Longer Home sees you in the shoes of Ao and Bo, navigating their lives as they reach a juncture. With little money in your bank account and a lot on your mind, you’re just trying to live your best life without getting weighed down. You’re a broke twenty-something living out of home.